// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;

namespace osu.Game.Screens.Play
{
    public partial class HotkeyExitOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
    {
        public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
        {
            if (e.Repeat)
                return false;

            if (e.Action != GlobalAction.QuickExit) return false;

            BeginConfirm();
            return true;
        }

        public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
        {
            if (e.Action != GlobalAction.QuickExit) return;

            AbortConfirm();
        }

        protected override void Confirm()
        {
            base.Confirm();

            // Not removing immediately can lead to delays due to async disposal.
            // This is done here rather than in `Player` because it's simpler to handle.
            RemoveAudioAdjustments();
        }
    }
}
