// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using osu.Framework;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Extensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Online.Leaderboards;
using osu.Game.Overlays;
using osu.Game.Overlays.Dashboard.Friends;
using osu.Game.Overlays.Mods.Input;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
using osu.Game.Skinning;
using osu.Game.Users;

namespace osu.Game.Configuration
{
    public class OsuConfigManager : IniConfigManager<OsuSetting>, IGameplaySettings
    {
        public OsuConfigManager(Storage storage)
            : base(storage)
        {
        }

        protected override void InitialiseDefaults()
        {
            // UI/selection defaults
            SetDefault(OsuSetting.Ruleset, string.Empty);
            SetDefault(OsuSetting.Skin, SkinInfo.ARGON_SKIN.ToString());

            SetDefault(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Local);
            SetDefault(OsuSetting.BeatmapLeaderboardSortMode, LeaderboardSortMode.Score);
            SetDefault(OsuSetting.BeatmapDetailModsFilter, false);

            SetDefault(OsuSetting.ShowConvertedBeatmaps, true);
            SetDefault(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
            SetDefault(OsuSetting.DisplayStarsMaximum, 10.1, 0, 10.1, 0.1);

            SetDefault(OsuSetting.SongSelectGroupMode, GroupMode.None);
            SetDefault(OsuSetting.SongSelectSortingMode, SortMode.Title);

            SetDefault(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
            SetDefault(OsuSetting.ModSelectHotkeyStyle, ModSelectHotkeyStyle.Sequential);
            SetDefault(OsuSetting.ModSelectTextSearchStartsActive, true);

            SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f, 0.01f);

            SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
            SetDefault(OsuSetting.BeatmapListingFeaturedArtistFilter, true);

            SetDefault(OsuSetting.ProfileCoverExpanded, true);

            SetDefault(OsuSetting.ToolbarClockDisplayMode, ToolbarClockDisplayMode.Full);

            SetDefault(OsuSetting.SongSelectBackgroundBlur, false);

            // Online settings
            SetDefault(OsuSetting.Username, string.Empty);
            SetDefault(OsuSetting.Token, string.Empty);

            SetDefault(OsuSetting.AutomaticallyDownloadMissingBeatmaps, true);

            SetDefault(OsuSetting.SavePassword, true).ValueChanged += enabled =>
            {
                if (enabled.NewValue)
                    SetValue(OsuSetting.SaveUsername, true);
                else
                    GetBindable<string>(OsuSetting.Token).SetDefault();
            };

            SetDefault(OsuSetting.SaveUsername, true).ValueChanged += enabled =>
            {
                if (!enabled.NewValue)
                {
                    GetBindable<string>(OsuSetting.Username).SetDefault();
                    SetValue(OsuSetting.SavePassword, false);
                }
            };

            SetDefault(OsuSetting.ExternalLinkWarning, true);
            SetDefault(OsuSetting.PreferNoVideo, false);

            SetDefault(OsuSetting.ShowOnlineExplicitContent, false);

            SetDefault(OsuSetting.NotifyOnUsernameMentioned, true);
            SetDefault(OsuSetting.NotifyOnPrivateMessage, true);
            SetDefault(OsuSetting.NotifyOnFriendPresenceChange, true);

            // Audio
            SetDefault(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);

            SetDefault(OsuSetting.MenuVoice, true);
            SetDefault(OsuSetting.MenuMusic, true);
            SetDefault(OsuSetting.MenuTips, true);

            SetDefault(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);

            SetDefault(OsuSetting.AutomaticallyAdjustBeatmapOffset, false);

            // Input
            SetDefault(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f);
            SetDefault(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f);
            SetDefault(OsuSetting.GameplayCursorDuringTouch, false);
            SetDefault(OsuSetting.AutoCursorSize, false);

            SetDefault(OsuSetting.MouseDisableButtons, false);
            SetDefault(OsuSetting.MouseDisableWheel, false);
            SetDefault(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay);

            SetDefault(OsuSetting.TouchDisableGameplayTaps, false);

            // Graphics
            SetDefault(OsuSetting.ShowFpsDisplay, false);

            SetDefault(OsuSetting.ShowStoryboard, true);
            SetDefault(OsuSetting.BeatmapSkins, true);
            SetDefault(OsuSetting.BeatmapColours, true);
            SetDefault(OsuSetting.BeatmapHitsounds, true);

            SetDefault(OsuSetting.CursorRotation, true);

            SetDefault(OsuSetting.MenuParallax, true);

            // See https://stackoverflow.com/a/63307411 for default sourcing.
            SetDefault(OsuSetting.Prefer24HourTime, !CultureInfoHelper.SystemCulture.DateTimeFormat.ShortTimePattern.Contains(@"tt"));

            // Gameplay
            SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.2f, 0, 1, 0.01f);
            SetDefault(OsuSetting.DimLevel, 0.7, 0, 1, 0.01);
            SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
            SetDefault(OsuSetting.LightenDuringBreaks, true);

            SetDefault(OsuSetting.HitLighting, true);
            SetDefault(OsuSetting.StarFountains, true);

            SetDefault(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always);
            SetDefault(OsuSetting.ShowHealthDisplayWhenCantFail, true);
            SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true);
            SetDefault(OsuSetting.KeyOverlay, false);
            SetDefault(OsuSetting.ReplaySettingsOverlay, true);
            SetDefault(OsuSetting.ReplayPlaybackControlsExpanded, true);
            SetDefault(OsuSetting.GameplayLeaderboard, true);
            SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true);

            SetDefault(OsuSetting.FloatingComments, false);

            SetDefault(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);

            SetDefault(OsuSetting.IncreaseFirstObjectVisibility, true);
            SetDefault(OsuSetting.GameplayDisableWinKey, true);

            // Update
            SetDefault(OsuSetting.ReleaseStream, ReleaseStream.Lazer);

            SetDefault(OsuSetting.Version, string.Empty);

            SetDefault(OsuSetting.ShowFirstRunSetup, true);
            SetDefault(OsuSetting.ShowMobileDisclaimer, RuntimeInfo.IsMobile);

            SetDefault(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
            SetDefault(OsuSetting.ScreenshotCaptureMenuCursor, false);

            SetDefault(OsuSetting.Scaling, ScalingMode.Off);
            SetDefault(OsuSetting.SafeAreaConsiderations, true);
            SetDefault(OsuSetting.ScalingBackgroundDim, 0.9f, 0.5f, 1f, 0.01f);

            SetDefault(OsuSetting.ScalingSizeX, 0.8f, 0.2f, 1f, 0.01f);
            SetDefault(OsuSetting.ScalingSizeY, 0.8f, 0.2f, 1f, 0.01f);

            SetDefault(OsuSetting.ScalingPositionX, 0.5f, 0f, 1f, 0.01f);
            SetDefault(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f, 0.01f);

            if (RuntimeInfo.IsMobile)
                SetDefault(OsuSetting.UIScale, 1f, 0.8f, 1.1f, 0.01f);
            else
                SetDefault(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);

            SetDefault(OsuSetting.UIHoldActivationDelay, 200.0, 0.0, 500.0, 50.0);

            SetDefault(OsuSetting.IntroSequence, IntroSequence.Triangles);

            SetDefault(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
            SetDefault(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes);

            SetDefault(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full);

            SetDefault(OsuSetting.EditorDim, 0.25f, 0f, 1f, 0.25f);
            SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f, 0f, 1f, 0.25f);
            SetDefault(OsuSetting.EditorShowHitMarkers, true);
            SetDefault(OsuSetting.EditorAutoSeekOnPlacement, true);
            SetDefault(OsuSetting.EditorLimitedDistanceSnap, false);
            SetDefault(OsuSetting.EditorShowSpeedChanges, false);
            SetDefault(OsuSetting.EditorScaleOrigin, EditorOrigin.GridCentre);
            SetDefault(OsuSetting.EditorRotationOrigin, EditorOrigin.GridCentre);
            SetDefault(OsuSetting.EditorAdjustExistingObjectsOnTimingChanges, true);

            SetDefault(OsuSetting.HideCountryFlags, false);

            SetDefault(OsuSetting.MultiplayerRoomFilter, RoomPermissionsFilter.All);
            SetDefault(OsuSetting.MultiplayerShowInProgressFilter, true);

            SetDefault(OsuSetting.LastProcessedMetadataId, -1);

            SetDefault(OsuSetting.ComboColourNormalisationAmount, 0.2f, 0f, 1f, 0.01f);
            SetDefault(OsuSetting.UserOnlineStatus, UserStatus.Online);

            SetDefault(OsuSetting.EditorTimelineShowTimingChanges, true);
            SetDefault(OsuSetting.EditorTimelineShowBreaks, true);
            SetDefault(OsuSetting.EditorTimelineShowTicks, true);

            SetDefault(OsuSetting.EditorContractSidebars, false);

            SetDefault(OsuSetting.AlwaysShowHoldForMenuButton, false);
            SetDefault(OsuSetting.AlwaysRequireHoldingForPause, false);
            SetDefault(OsuSetting.EditorShowStoryboard, true);

            SetDefault(OsuSetting.EditorSubmissionNotifyOnDiscussionReplies, true);
            SetDefault(OsuSetting.EditorSubmissionLoadInBrowserAfterSubmission, true);

            SetDefault(OsuSetting.WasSupporter, false);

            // intentionally uses `DateTime?` and not `DateTimeOffset?` because the latter fails due to `DateTimeOffset` not implementing `IConvertible`
            SetDefault(OsuSetting.LastOnlineTagsPopulation, (DateTime?)null);

            SetDefault(OsuSetting.DashboardSortMode, UserSortCriteria.LastVisit);
            SetDefault(OsuSetting.DashboardDisplayStyle, OverlayPanelDisplayStyle.Card);
        }

        protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
        {
            switch (lookup)
            {
                case OsuSetting.Token:
                    return true;
            }

            return false;
        }

        public override TrackedSettings CreateTrackedSettings()
        {
            return new TrackedSettings
            {
                new TrackedSetting<bool>(OsuSetting.ShowFpsDisplay, state => new SettingDescription(
                    rawValue: state,
                    name: GlobalActionKeyBindingStrings.ToggleFPSCounter,
                    value: state ? CommonStrings.Enabled.ToLower() : CommonStrings.Disabled.ToLower(),
                    shortcut: LookupKeyBindings(GlobalAction.ToggleFPSDisplay))
                ),
                new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, disabledState => new SettingDescription(
                    rawValue: !disabledState,
                    name: GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons,
                    value: disabledState ? CommonStrings.Disabled.ToLower() : CommonStrings.Enabled.ToLower(),
                    shortcut: LookupKeyBindings(GlobalAction.ToggleGameplayMouseButtons))
                ),
                new TrackedSetting<bool>(OsuSetting.GameplayLeaderboard, state => new SettingDescription(
                    rawValue: state,
                    name: GlobalActionKeyBindingStrings.ToggleInGameLeaderboard,
                    value: state ? CommonStrings.Enabled.ToLower() : CommonStrings.Disabled.ToLower(),
                    shortcut: LookupKeyBindings(GlobalAction.ToggleInGameLeaderboard))
                ),
                new TrackedSetting<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode, visibilityMode => new SettingDescription(
                    rawValue: visibilityMode,
                    name: GameplaySettingsStrings.HUDVisibilityMode,
                    value: visibilityMode.GetLocalisableDescription(),
                    shortcut: new TranslatableString(@"_", @"{0}: {1} {2}: {3}",
                        GlobalActionKeyBindingStrings.ToggleInGameInterface,
                        LookupKeyBindings(GlobalAction.ToggleInGameInterface),
                        GlobalActionKeyBindingStrings.HoldForHUD,
                        LookupKeyBindings(GlobalAction.HoldForHUD)))
                ),
                new TrackedSetting<ScalingMode>(OsuSetting.Scaling, scalingMode => new SettingDescription(
                        rawValue: scalingMode,
                        name: GraphicsSettingsStrings.ScreenScaling,
                        value: scalingMode.GetLocalisableDescription()
                    )
                ),
                new TrackedSetting<string>(OsuSetting.Skin, skin =>
                {
                    string skinName = string.Empty;

                    if (Guid.TryParse(skin, out var id))
                        skinName = LookupSkinName(id);

                    return new SettingDescription(
                        rawValue: skinName,
                        name: SkinSettingsStrings.SkinSectionHeader,
                        value: skinName,
                        shortcut: new TranslatableString(@"_", @"{0}: {1}",
                            GlobalActionKeyBindingStrings.RandomSkin,
                            LookupKeyBindings(GlobalAction.RandomSkin))
                    );
                }),
                new TrackedSetting<float>(OsuSetting.UIScale, scale => new SettingDescription(
                        rawValue: scale,
                        name: GraphicsSettingsStrings.UIScaling,
                        value: $"{scale:N2}x"
                        // TODO: implement lookup for framework platform key bindings
                    )
                ),
            };
        }

        public Func<Guid, string> LookupSkinName { private get; set; } = _ => @"unknown";
        public Func<GlobalAction, LocalisableString> LookupKeyBindings { private get; set; } = _ => @"unknown";

        IBindable<float> IGameplaySettings.ComboColourNormalisationAmount => GetOriginalBindable<float>(OsuSetting.ComboColourNormalisationAmount);
        IBindable<float> IGameplaySettings.PositionalHitsoundsLevel => GetOriginalBindable<float>(OsuSetting.PositionalHitsoundsLevel);
    }

    // IMPORTANT: These are used in user configuration files.
    // The naming of these keys should not be changed once they are deployed in a release, unless migration logic is also added.
    public enum OsuSetting
    {
        Ruleset,
        Token,
        MenuCursorSize,
        GameplayCursorSize,
        AutoCursorSize,
        GameplayCursorDuringTouch,
        DimLevel,
        BlurLevel,
        EditorDim,
        LightenDuringBreaks,
        ShowStoryboard,
        KeyOverlay,
        GameplayLeaderboard,
        PositionalHitsoundsLevel,
        AlwaysPlayFirstComboBreak,
        FloatingComments,
        HUDVisibilityMode,

        ShowHealthDisplayWhenCantFail,
        FadePlayfieldWhenHealthLow,

        /// <summary>
        /// Disables mouse buttons clicks during gameplay.
        /// </summary>
        MouseDisableButtons,
        MouseDisableWheel,
        ConfineMouseMode,

        /// <summary>
        /// Globally applied audio offset.
        /// This is added to the audio track's current time. Higher values will cause gameplay to occur earlier, relative to the audio track.
        /// </summary>
        AudioOffset,

        VolumeInactive,
        MenuMusic,
        MenuVoice,
        MenuTips,
        CursorRotation,
        MenuParallax,
        Prefer24HourTime,
        BeatmapDetailTab,
        BeatmapLeaderboardSortMode,
        BeatmapDetailModsFilter,
        Username,
        ReleaseStream,
        SavePassword,
        SaveUsername,
        DisplayStarsMinimum,
        DisplayStarsMaximum,
        SongSelectGroupMode,
        SongSelectSortingMode,
        RandomSelectAlgorithm,
        ModSelectHotkeyStyle,
        ShowFpsDisplay,
        ChatDisplayHeight,
        BeatmapListingCardSize,
        ToolbarClockDisplayMode,
        SongSelectBackgroundBlur,
        Version,
        ShowFirstRunSetup,
        ShowConvertedBeatmaps,
        Skin,
        ScreenshotFormat,
        ScreenshotCaptureMenuCursor,
        BeatmapSkins,
        BeatmapColours,
        BeatmapHitsounds,
        IncreaseFirstObjectVisibility,
        ScoreDisplayMode,
        ExternalLinkWarning,
        PreferNoVideo,
        Scaling,
        ScalingPositionX,
        ScalingPositionY,
        ScalingSizeX,
        ScalingSizeY,
        ScalingBackgroundDim,
        UIScale,
        IntroSequence,
        NotifyOnUsernameMentioned,
        NotifyOnPrivateMessage,
        NotifyOnFriendPresenceChange,
        UIHoldActivationDelay,
        HitLighting,
        StarFountains,
        MenuBackgroundSource,
        GameplayDisableWinKey,
        SeasonalBackgroundMode,
        EditorWaveformOpacity,
        EditorShowHitMarkers,
        EditorAutoSeekOnPlacement,
        DiscordRichPresence,

        ShowOnlineExplicitContent,
        LastProcessedMetadataId,
        SafeAreaConsiderations,
        ComboColourNormalisationAmount,
        ProfileCoverExpanded,
        EditorLimitedDistanceSnap,
        ReplaySettingsOverlay,
        ReplayPlaybackControlsExpanded,
        AutomaticallyDownloadMissingBeatmaps,
        EditorShowSpeedChanges,
        TouchDisableGameplayTaps,
        ModSelectTextSearchStartsActive,

        /// <summary>
        /// The status for the current user to broadcast to other players.
        /// </summary>
        UserOnlineStatus,

        MultiplayerRoomFilter,
        HideCountryFlags,
        EditorTimelineShowTimingChanges,
        EditorTimelineShowTicks,
        AlwaysShowHoldForMenuButton,
        EditorContractSidebars,
        EditorScaleOrigin,
        EditorRotationOrigin,
        EditorTimelineShowBreaks,
        EditorAdjustExistingObjectsOnTimingChanges,
        AlwaysRequireHoldingForPause,
        MultiplayerShowInProgressFilter,
        BeatmapListingFeaturedArtistFilter,
        ShowMobileDisclaimer,
        EditorShowStoryboard,
        EditorSubmissionNotifyOnDiscussionReplies,
        EditorSubmissionLoadInBrowserAfterSubmission,

        /// <summary>
        /// Cached state of whether local user is a supporter.
        /// Used to allow early checks (ie for startup samples) to be in the correct state, even if the API authentication process has not completed.
        /// </summary>
        WasSupporter,

        LastOnlineTagsPopulation,

        AutomaticallyAdjustBeatmapOffset,

        DashboardSortMode,
        DashboardDisplayStyle,
    }
}
