// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System.Collections.Generic;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
using osuTK.Input;

namespace osu.Game.Tests.Visual.Multiplayer
{
    public partial class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
    {
        private void setUpList()
        {
            AddStep("join room", () => JoinRoom(CreateDefaultRoom()));
            WaitForJoined();
            createNewParticipantsList();
        }

        [Test]
        public void TestAddUser()
        {
            setUpList();
            AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.Current.Value).Distinct().Count() == 1);

            AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
            {
                Id = 3,
                Username = "Second",
                CoverUrl = TestResources.COVER_IMAGE_3,
            }));

            AddAssert("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.Current.Value).Distinct().Count() == 2);
        }

        [Test]
        public void TestSlots()
        {
            setUpList();
            AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.Current.Value).Distinct().Count() == 1);

            AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
            {
                Id = 3,
                Username = "Second",
                CoverUrl = TestResources.COVER_IMAGE_3,
            }));

            AddAssert("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.Current.Value).Distinct().Count() == 2);

            AddStep("introduce slots", () => MultiplayerClient.ChangeMatchRoomState(new StandardMatchRoomState
            {
                Slots = [null, 3, null, null, 1001, null, null]
            }).WaitSafely());

            AddStep("click first slot", () =>
            {
                InputManager.MoveMouseTo(this.ChildrenOfType<ParticipantPanel>().First());
                InputManager.Click(MouseButton.Left);
            });
            AddUntilStep("slots changed", () => ((StandardMatchRoomState)MultiplayerClient.ClientRoom!.MatchState!).Slots,
                () => Is.EquivalentTo(new int?[] { 1001, 3, null, null, null, null, null }));

            AddStep("click second slot", () =>
            {
                InputManager.MoveMouseTo(this.ChildrenOfType<ParticipantPanel>().ElementAt(1));
                InputManager.Click(MouseButton.Left);
            });
            AddUntilStep("slots not changed", () => ((StandardMatchRoomState)MultiplayerClient.ClientRoom!.MatchState!).Slots,
                () => Is.EquivalentTo(new int?[] { 1001, 3, null, null, null, null, null }));

            AddStep("click last slot", () =>
            {
                InputManager.MoveMouseTo(this.ChildrenOfType<ParticipantPanel>().Last());
                InputManager.Click(MouseButton.Left);
            });
            AddUntilStep("slots changed", () => ((StandardMatchRoomState)MultiplayerClient.ClientRoom!.MatchState!).Slots,
                () => Is.EquivalentTo(new int?[] { null, 3, null, null, null, null, 1001 }));

            AddStep("shuffle slots", () => MultiplayerClient.ChangeMatchRoomState(new StandardMatchRoomState
            {
                Slots = [null, null, 1001, null, null, null, 3]
            }).WaitSafely());
            AddStep("remove slots", () => MultiplayerClient.ChangeMatchRoomState(new StandardMatchRoomState
            {
                Slots = [null, 3, null, 1001]
            }).WaitSafely());
            AddStep("add slots", () => MultiplayerClient.ChangeMatchRoomState(new StandardMatchRoomState
            {
                Slots = [null, null, 3, null, 1001, null]
            }).WaitSafely());
            AddStep("turn off slots", () => MultiplayerClient.ChangeMatchRoomState(new StandardMatchRoomState
            {
                Slots = null
            }).WaitSafely());
        }

        [Test]
        public void TestAddReferee()
        {
            setUpList();
            AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.Current.Value).Distinct().Count() == 1);

            AddStep("add user", () => MultiplayerClient.AddUser(new MultiplayerRoomUser(3)
            {
                User = new APIUser
                {
                    Id = 3,
                    Username = "Second",
                    CoverUrl = TestResources.COVER_IMAGE_3,
                },
                Role = MultiplayerRoomUserRole.Referee
            }));

            AddAssert("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.Current.Value).Distinct().Count() == 2);
        }

        [Test]
        public void TestAddUnresolvedUser()
        {
            setUpList();
            AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.Current.Value).Distinct().Count() == 1);

            AddStep("add non-resolvable user", () => MultiplayerClient.TestAddUnresolvedUser());
            AddUntilStep("null user added", () => MultiplayerClient.ClientRoom.AsNonNull().Users.Count(u => u.User == null) == 1);

            AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.Current.Value).Distinct().Count() == 2);

            AddStep("kick null user", () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.Current.Value.User?.User == null)
                                                .ChildrenOfType<ParticipantPanel.KickButton>().Single().TriggerClick());

            AddUntilStep("null user kicked", () => MultiplayerClient.ClientRoom.AsNonNull().Users.Count == 1);
        }

        [Test]
        public void TestRemoveUser()
        {
            setUpList();

            APIUser? secondUser = null;

            AddStep("add a user", () =>
            {
                MultiplayerClient.AddUser(secondUser = new APIUser
                {
                    Id = 3,
                    Username = "Second",
                    CoverUrl = TestResources.COVER_IMAGE_3,
                });
            });

            AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value));

            AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().Current.Value.User?.UserID == secondUser?.Id);
        }

        [Test]
        public void TestGameStateHasPriorityOverDownloadState()
        {
            setUpList();
            AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
            checkProgressBarVisibility(true);

            AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Results));
            checkProgressBarVisibility(false);
            AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);

            AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
            checkProgressBarVisibility(true);
        }

        [Test]
        public void TestCorrectInitialState()
        {
            setUpList();
            AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
            createNewParticipantsList();
            checkProgressBarVisibility(true);
        }

        [Test]
        public void TestBeatmapDownloadingStates()
        {
            setUpList();
            AddStep("set to unknown", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Unknown()));
            AddStep("set to no map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
            AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));

            checkProgressBarVisibility(true);

            AddRepeatStep("increment progress", () =>
            {
                float progress = this.ChildrenOfType<ParticipantPanel>().Single().Current.Value.User?.BeatmapAvailability.DownloadProgress ?? 0;
                MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
            }, 25);

            AddAssert("progress bar increased", () => this.ChildrenOfType<ProgressBar>().Single().Current.Value > 0);

            AddStep("set to importing map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
            checkProgressBarVisibility(false);

            AddStep("set to available", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
        }

        [Test]
        public void TestToggleReadyState()
        {
            setUpList();
            AddAssert("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);

            AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));
            AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);

            AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
            AddUntilStep("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
        }

        [Test]
        public void TestToggleSpectateState()
        {
            setUpList();
            AddStep("make user spectating", () => MultiplayerClient.ChangeState(MultiplayerUserState.Spectating));
            AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
        }

        [Test]
        public void TestCrownChangesStateWhenHostTransferred()
        {
            setUpList();
            AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
            {
                Id = 3,
                Username = "Second",
                CoverUrl = TestResources.COVER_IMAGE_3,
            }));

            AddUntilStep("first user crown visible",
                () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.Current.Value.User?.UserID == 1001).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
            AddUntilStep("second user crown hidden",
                () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.Current.Value.User?.UserID == 3).ChildrenOfType<SpriteIcon>().First().Alpha == 0);

            AddStep("make second user host", () => MultiplayerClient.TransferHost(3));

            AddUntilStep("first user crown visible",
                () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.Current.Value.User?.UserID == 1001).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
            AddUntilStep("second user crown hidden",
                () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.Current.Value.User?.UserID == 3).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
        }

        [Test]
        public void TestHostGetsPinnedToTop()
        {
            setUpList();
            AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
            {
                Id = 3,
                Username = "Second",
                CoverUrl = TestResources.COVER_IMAGE_3,
            }));

            AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
            AddAssert("second user above first", () =>
            {
                var first = this.ChildrenOfType<ParticipantPanel>().Single(u => u.Current.Value.User?.UserID == 1001);
                var second = this.ChildrenOfType<ParticipantPanel>().Single(u => u.Current.Value.User?.UserID == 3);
                return second.ScreenSpaceDrawQuad.TopLeft.Y < first.ScreenSpaceDrawQuad.TopLeft.Y;
            });
        }

        [Test]
        public void TestKickButtonPresentWhenHost()
        {
            setUpList();
            AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
            {
                Id = 3,
                Username = "Second",
                CoverUrl = TestResources.COVER_IMAGE_3,
            }));

            AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);

            AddStep("make second user host", () => MultiplayerClient.TransferHost(3));

            AddUntilStep("kick buttons not visible", () => !this.ChildrenOfType<ParticipantPanel.KickButton>().Any(d => d.IsPresent));

            AddStep("make local user host again", () => MultiplayerClient.TransferHost(API.LocalUser.Value.Id));

            AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
        }

        [Test]
        public void TestKickButtonPresentWhenReferee()
        {
            AddStep("set up referee", () => MultiplayerClient.RoomSetupAction = r => r.Host!.Role = MultiplayerRoomUserRole.Referee);
            setUpList();
            AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
            {
                Id = 3,
                Username = "Second",
                CoverUrl = TestResources.COVER_IMAGE_3,
            }));

            AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);

            AddStep("make second user host", () => MultiplayerClient.TransferHost(3));

            AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);

            AddStep("make local user host again", () => MultiplayerClient.TransferHost(API.LocalUser.Value.Id));

            AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
        }

        [Test]
        public void TestKickButtonKicks()
        {
            setUpList();
            AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
            {
                Id = 3,
                Username = "Second",
                CoverUrl = TestResources.COVER_IMAGE_3,
            }));

            AddStep("kick second user", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Single(d => d.IsPresent).TriggerClick());

            AddUntilStep("second user kicked", () => MultiplayerClient.ClientRoom?.Users.Single().UserID == API.LocalUser.Value.Id);
        }

        [Test]
        public void TestManyUsers()
        {
            const int users_count = 200;

            setUpList();
            AddStep("add many users", () =>
            {
                for (int i = 0; i < users_count; i++)
                {
                    MultiplayerClient.AddUser(new APIUser
                    {
                        Id = i,
                        Username = $"User {i}",
                        RulesetsStatistics = new Dictionary<string, UserStatistics>
                        {
                            {
                                Ruleset.Value.ShortName,
                                new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
                            }
                        },
                        CoverUrl = TestResources.COVER_IMAGE_3,
                    });

                    MultiplayerClient.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));

                    if (RNG.NextBool())
                    {
                        var beatmapState = (DownloadState)RNG.Next(0, (int)DownloadState.LocallyAvailable + 1);

                        switch (beatmapState)
                        {
                            case DownloadState.NotDownloaded:
                                MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
                                break;

                            case DownloadState.Downloading:
                                MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
                                break;

                            case DownloadState.Importing:
                                MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
                                break;
                        }
                    }
                }
            });

            AddRepeatStep("switch hosts", () => MultiplayerClient.TransferHost(RNG.Next(0, users_count)), 10);
            AddStep("give host back", () => MultiplayerClient.TransferHost(API.LocalUser.Value.Id));

            AddRepeatStep("perform many random state changes at once", () =>
            {
                for (int i = 0; i < users_count; ++i)
                {
                    MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.LocallyAvailable());
                    MultiplayerClient.ChangeUserState(i, RNG.NextBool() ? MultiplayerUserState.Idle : MultiplayerUserState.Ready);
                }
            }, 100);
        }

        [Test]
        public void TestUserWithMods()
        {
            setUpList();
            AddStep("add user", () =>
            {
                MultiplayerClient.AddUser(new APIUser
                {
                    Id = 0,
                    Username = "User 0",
                    RulesetsStatistics = new Dictionary<string, UserStatistics>
                    {
                        {
                            Ruleset.Value.ShortName,
                            new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
                        }
                    },
                    CoverUrl = TestResources.COVER_IMAGE_3,
                });

                MultiplayerClient.ChangeUserMods(0, new Mod[]
                {
                    new OsuModHardRock(),
                    new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } }
                });
            });

            for (var i = MultiplayerUserState.Idle; i < MultiplayerUserState.Results; i++)
            {
                var state = i;
                AddStep($"set state: {state}", () => MultiplayerClient.ChangeUserState(0, state));
            }

            AddStep("set state: downloading", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0)));

            AddStep("set state: locally available", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
        }

        [Test]
        public void TestUserWithStyle()
        {
            setUpList();
            AddStep("add users", () =>
            {
                MultiplayerClient.AddUser(new APIUser
                {
                    Id = 0,
                    Username = "User 0",
                    RulesetsStatistics = new Dictionary<string, UserStatistics>
                    {
                        {
                            Ruleset.Value.ShortName,
                            new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
                        }
                    },
                    CoverUrl = TestResources.COVER_IMAGE_3,
                });

                MultiplayerClient.ChangeUserStyle(0, 259, 2);
            });

            AddStep("set beatmap locally available", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
            AddStep("change user style to beatmap: 258, ruleset: 1", () => MultiplayerClient.ChangeUserStyle(0, 258, 1));
            AddStep("change user style to beatmap: null, ruleset: null", () => MultiplayerClient.ChangeUserStyle(0, null, null));
        }

        [Test]
        public void TestModOverlap()
        {
            setUpList();
            AddStep("add dummy mods", () =>
            {
                MultiplayerClient.ChangeUserMods(new Mod[]
                {
                    new OsuModNoFail(),
                    new OsuModDoubleTime()
                });
            });

            AddStep("add user with mods", () =>
            {
                MultiplayerClient.AddUser(new APIUser
                {
                    Id = 0,
                    Username = "Baka",
                    RulesetsStatistics = new Dictionary<string, UserStatistics>
                    {
                        {
                            Ruleset.Value.ShortName,
                            new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
                        }
                    },
                    CoverUrl = TestResources.COVER_IMAGE_3,
                });
                MultiplayerClient.ChangeUserMods(0, new Mod[]
                {
                    new OsuModHardRock(),
                    new OsuModDoubleTime()
                });
            });

            AddStep("set 0 ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));

            AddStep("set 1 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));

            // Have to set back to idle due to status priority.
            AddStep("set 0 no map, 1 ready", () =>
            {
                MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
                MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded());
                MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Ready);
            });

            AddStep("set 0 downloading", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));

            AddStep("set 0 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));

            AddStep("make both default", () =>
            {
                MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable());
                MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Idle);
                MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
            });
        }

        [Test]
        public void TestModsAndRuleset()
        {
            setUpList();
            AddStep("add another user", () =>
            {
                MultiplayerClient.AddUser(new APIUser
                {
                    Id = 0,
                    Username = "User 0",
                    RulesetsStatistics = new Dictionary<string, UserStatistics>
                    {
                        {
                            Ruleset.Value.ShortName,
                            new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
                        }
                    },
                    CoverUrl = TestResources.COVER_IMAGE_3,
                });

                MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable());
            });

            AddStep("set user styles", () =>
            {
                MultiplayerClient.ChangeUserStyle(API.LocalUser.Value.OnlineID, 259, 1);
                MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID,
                    [new APIMod(new TaikoModConstantSpeed()), new APIMod(new TaikoModHidden()), new APIMod(new TaikoModFlashlight()), new APIMod(new TaikoModHardRock())]);

                MultiplayerClient.ChangeUserStyle(0, 259, 2);
                MultiplayerClient.ChangeUserMods(0,
                    [new APIMod(new CatchModFloatingFruits()), new APIMod(new CatchModHidden()), new APIMod(new CatchModMirror())]);
            });
        }

        [Test]
        public void TestTeams()
        {
            setUpList();
            AddStep("enable teams", () => MultiplayerClient.ChangeSettings(matchType: MatchType.TeamVersus));
            AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.Current.Value).Distinct().Count() == 1);

            int id = 3;
            AddRepeatStep("add users", () => MultiplayerClient.AddUser(new APIUser
            {
                Id = Interlocked.Increment(ref id),
                Username = "Second",
                CoverUrl = TestResources.COVER_IMAGE_3,
            }), 5);

            AddAssert("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.Current.Value).Distinct().Count() == 6);

            AddAssert("user 1001 on red team",
                () => (MultiplayerClient.ClientRoom!.Users.Single(u => u.UserID == 1001).MatchState as TeamVersusUserState)?.TeamID,
                () => Is.EqualTo(0));
            AddStep("click first team indicator", () =>
            {
                InputManager.MoveMouseTo(this.ChildrenOfType<TeamDisplay>().First());
                InputManager.Click(MouseButton.Left);
            });
            AddAssert("user 1001 on blue team",
                () => (MultiplayerClient.ClientRoom!.Users.Single(u => u.UserID == 1001).MatchState as TeamVersusUserState)?.TeamID,
                () => Is.EqualTo(1));
        }

        private void createNewParticipantsList()
        {
            ParticipantsList? participantsList = null;

            AddStep("create new list", () => Child = new OsuContextMenuContainer
            {
                RelativeSizeAxes = Axes.Both,
                Child = participantsList = new ParticipantsList
                {
                    Anchor = Anchor.Centre,
                    Origin = Anchor.Centre,
                    RelativeSizeAxes = Axes.Y,
                    Size = new Vector2(380, 0.7f)
                }
            });

            AddUntilStep("wait for list to load", () => participantsList?.IsLoaded == true);

            AddStep("set beatmap available", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
        }

        private void checkProgressBarVisibility(bool visible) =>
            AddUntilStep($"progress bar {(visible ? "is" : "is not")}visible", () =>
                this.ChildrenOfType<ProgressBar>().Single().IsPresent == visible);
    }
}
