// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;

namespace osu.Game.Rulesets.Objects.Pooling
{
    /// <summary>
    /// Manages a mapping between <see cref="HitObject"/> and <see cref="HitObjectLifetimeEntry"/>
    /// </summary>
    internal class HitObjectEntryManager
    {
        /// <summary>
        /// All entries, including entries of the nested hit objects.
        /// </summary>
        public IEnumerable<HitObjectLifetimeEntry> AllEntries => entryMap.Values;

        /// <summary>
        /// Invoked when a new <see cref="HitObjectLifetimeEntry"/> is added to this <see cref="HitObjectEntryManager"/>..
        /// The second parameter of the event is the parent hit object.
        /// </summary>
        public event Action<HitObjectLifetimeEntry, HitObject?>? OnEntryAdded;

        /// <summary>
        /// Invoked when a <see cref="HitObjectLifetimeEntry"/> is removed from this <see cref="HitObjectEntryManager"/>.
        /// The second parameter of the event is the parent hit object.
        /// </summary>
        public event Action<HitObjectLifetimeEntry, HitObject?>? OnEntryRemoved;

        /// <summary>
        /// Provides the reverse mapping of <see cref="HitObjectLifetimeEntry.HitObject"/> for each entry.
        /// </summary>
        private readonly Dictionary<HitObject, HitObjectLifetimeEntry> entryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();

        /// <summary>
        /// Stores the parent hit object for entries of the nested hit objects.
        /// </summary>
        /// <remarks>
        /// The parent hit object of a pooled hit object may be non-pooled.
        /// In that case, no corresponding <see cref="HitObjectLifetimeEntry"/> is stored in this <see cref="HitObjectEntryManager"/>.
        /// </remarks>
        private readonly Dictionary<HitObjectLifetimeEntry, HitObject> parentMap = new Dictionary<HitObjectLifetimeEntry, HitObject>();

        public void Add(HitObjectLifetimeEntry entry, HitObject? parent)
        {
            HitObject hitObject = entry.HitObject;

            if (!entryMap.TryAdd(hitObject, entry))
                throw new InvalidOperationException($@"The {nameof(HitObjectLifetimeEntry)} is already added to this {nameof(HitObjectEntryManager)}.");

            // If the entry has a parent, set it and add the entry to the parent's children.
            if (parent != null)
            {
                parentMap[entry] = parent;
                if (entryMap.TryGetValue(parent, out var parentEntry))
                    parentEntry.NestedEntries.Add(entry);
            }

            hitObject.DefaultsApplied += onDefaultsApplied;
            OnEntryAdded?.Invoke(entry, parent);
        }

        public bool Remove(HitObjectLifetimeEntry entry)
        {
            if (entry is SyntheticHitObjectEntry)
                return false;

            HitObject hitObject = entry.HitObject;

            if (!entryMap.Remove(hitObject))
                throw new InvalidOperationException($@"The {nameof(HitObjectLifetimeEntry)} is not contained in this {nameof(HitObjectEntryManager)}.");

            // If the entry has a parent, unset it and remove the entry from the parents' children.
            if (parentMap.Remove(entry, out var parent) && entryMap.TryGetValue(parent, out var parentEntry))
                parentEntry.NestedEntries.Remove(entry);

            // Remove all the entries' children.
            foreach (var childEntry in entry.NestedEntries)
                Remove(childEntry);

            hitObject.DefaultsApplied -= onDefaultsApplied;
            OnEntryRemoved?.Invoke(entry, parent);
            return true;
        }

        public bool TryGet(HitObject hitObject, [MaybeNullWhen(false)] out HitObjectLifetimeEntry entry)
        {
            return entryMap.TryGetValue(hitObject, out entry);
        }

        /// <summary>
        /// As nested hit objects are recreated, remove entries of the old nested hit objects.
        /// </summary>
        private void onDefaultsApplied(HitObject hitObject)
        {
            if (!entryMap.TryGetValue(hitObject, out var entry))
                return;

            // Replace the entire list rather than clearing to prevent circular traversal later.
            var previousEntries = entry.NestedEntries;
            entry.NestedEntries = new List<HitObjectLifetimeEntry>();

            // Remove all the entries' children. At this point the parents' (this entries') children list has been reconstructed, so this does not cause upwards traversal.
            foreach (var nested in previousEntries)
                Remove(nested);
        }
    }
}
