// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;

namespace osu.Game.Rulesets.Taiko.Edit
{
    public partial class TaikoBlueprintContainer : ComposeBlueprintContainer
    {
        public new TaikoHitObjectComposer Composer => (TaikoHitObjectComposer)base.Composer;

        public TaikoBlueprintContainer(TaikoHitObjectComposer composer)
            : base(composer)
        {
        }

        protected override Drawable CreateNewComboButton() => new NewComboTernaryButton
        {
            Current = NewCombo,
            CreateIcon = () => new Container
            {
                Children = new Drawable[]
                {
                    new SpriteIcon
                    {
                        Anchor = Anchor.BottomLeft,
                        Origin = Anchor.BottomLeft,
                        Icon = OsuIcon.EditorHit,
                        Size = new Vector2(15),
                    },
                    new SpriteIcon
                    {
                        Icon = OsuIcon.EditorNewComboSparkles,
                        Size = new Vector2(20),
                    }
                },
            },
        };

        protected override SelectionHandler<HitObject> CreateSelectionHandler() => new TaikoSelectionHandler();

        public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) =>
            new TaikoSelectionBlueprint(hitObject);

        protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
        {
            Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;

            // The final movement position, relative to movementBlueprintOriginalPosition.
            Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;

            // Retrieve a snapped position.
            var result = Composer.FindSnappedPositionAndTime(movePosition);

            var referenceBlueprint = blueprints.First().blueprint;
            bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
            if (moved)
                ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
            return moved;
        }
    }
}
