// Copyright 2026 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

package gamepad

import "runtime"

func newNativeGamepadsImpl() nativeGamepads {
	if runtime.GOOS == "ios" {
		return newNativeGamepadsGC()
	}
	// TODO: Use GC for macOS too.
	// In the ideal world, IOKit can be used as a fallback, but this seems pretty hacky in the current state.
	// When GC is ready, add an environment variable to switch between IOKit and GC.
	return newNativeGamepadsIOKit()
}
